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Spirit of the North 2 Day 1 Patch Notes

Jacob Sutton

May 8, 2023

Day 1 Patch Notes
Platform Version Numbers
  • PS5 - 1.000.004

  • XSX/S - 1.0.0.1

  • Steam - CL12765


PC Specific
  • FSR 3 Added

  • Vysnc / DLSS issues fixed

  • DLSS will enable at game launch if enabled on previous session

  • Misc issues with DLSS and Display settings

  • PS5 controller support fixes

  • Frame Gen option no longer shows if not supported

  • DLSS and FSR values and quality mode correctly apply at start up again


UI
  • Additional Keybindings and change in controller default layout

  • Raccoons properly show on map

  • Texture group optimization

  • Keybinds can now be unbound while you rearrange

  • Style change to New Game text box

  • Localization updates to support misc changes

  • Simplified descriptions for Glide and Lift Glide runes

  • Prompts no longer show in pause menu

  • Player icons no longer obscure Map icons

  • Wind Cavern POI name added and is now on Map

  • Gamepad icon applied at startup

  • Credits updated with new publisher

  • Game Defaults to fullscreen instead of borderless

  • Player Home Map Icon added

  • Brazilian Localization added

  • Added 16:10 resolution options

  • Fix for Analog cursor moving when menu is opened

  • Sky setting now reads user settings properly. (high = volumetric clouds, Medium=2d clouds). and updates on loaded games to correct versions.

  • White artifacts on edges of various UI icons are fixed

  • Portuguese can be selected as a language

  • Updated PS5 Trophies

  • Intro Logo Splash added


Gameplay
  • Barking no longer interrupts glide anim

  • Sprint is restored after Gliding

  • "Glide Sailing" fixed

  • Grimnir Boss fixes

  • Grimnir boss encounter optimizations

  • Stone Draggable no longer ignite

  • Cloth Draggables burn-out after 5 secs

  • White Eyes no spawn from certain chests as intended

  • Cliff collision fix

  • gate added to prevent player escape from wolf guardians

  • Entering spirit form near wisp collectors can no longer be exploited to have free wisps

  • Ram temple back door now closed.

  • Shaman no longer look like they are taking naps

  • Spirit Sprint conditions added(can no longer use it while gliding, etc), misc other adjustments

  • Murals added

  • Air jump Conditions added

  • Lucky Wolf will no longer spawn.... even for the very lucky

  • Fox Island no longer burning after game completed

  • Obelisk in south mosswood now properly reveals nearby POI

  • Misc bug fixes to end game

  • Spears on Raven Guardian behavior polish

  • Chest that dropped duplicates fixed

  • Stag Boss Damage reduce from 3 to 2 thorn damage

  • Fixed Stone Wall Collision 

  • 43rd Perk Point added to world

  • Grave Blocking volumes added for Boss Arena

  • Game will no longer save when  player has beaten guardian but has not yet cleansed them

  • Rune Prices reduced in some biomes

  • Eye color prices dramatically reduced

  • A few Fur prices reduced

  • Camera Rotation is blocked if frames drop below certain fps. Fixes issue where hitches cause the camera to over compensate and disorient the player

  • Portal Master Achievement now only requires 11 portals instead of 12.(there are only 11 portals)

  • Removed duplicate scroll

  • Fox Blessing removed from Skill Tree

  • Fox Island Portal now shows on map

  • Many Many Many MANY collision fixes and environment mesh clean up. (It never ends...Send Sammi ❤️ )

  • NPC fox optimizations, 

  • Loot Tortoise optimizations

  • Loot Tortoise Mushroom trail redesign to reduce chance of trails leading into inaccessible areas or spawning mushrooms on top of other mushrooms

  • Skipping Intro no longer breaks audio

  • Fox Island Raccoon Trader can now be unlocked. Secret Market Achievement should be obtainable again.

  • Raccoon Bankers will no longer place player in floor

  • NPC Raccoons are optimized and have additional behaviors

  • Things that disable input temporarily no longer break character rotation (Like after Returning from spirit form, watching cutscene, or viewing new ability tutorial)

  • Free Portal in the glacier no longer teleports you into the ground

  • Bear Boss lava platform spawning modified slightly to reduce chance of platforms not spawning

  • Ocean Glide Launch exploit fixed. And Glide Surfing

  • Veilgate redesign

  • Ram and Stag and Memory cutscene fixes

  • Level Design in a few areas(small islands)

  • Spirit form skin and eyes use near camera fade

  •  Misc puzzle bug fixes

  • Wolf Boss polish, Lighting fixes, Wolf materials fixes, FX changes

  • Grimnir Staff now unlocks when at the top of mountain

  • Improvement to Traveling trader spawning

  • Fast Traveling home from an underground area will no longer break the weather system

  • Photomode brightness slider temporarily removed.

  • Map Fog Fix.  Fog on the player ui map will no longer become sharper and sharper over time.  🗺️ 

  • Save games now have SOTN2save prefix

  • Steam Cloud saves now supported 💾 

  • Fur, Eyes, Light Essence, and Runes are now sorted in order of design rather than order of player discovery

  • Level Design of neighboring Fox Island Isles

  • End Game Weather changed to Aurora / Night

  • Loading a game directly into a cave no longer causes outside weather effects.

  • Ram Boss crash fix. (due to data table soft references being null and crashing sound engine)

  • Fox Fur improvements for low quality, Slightly less Ugly 

  • Fox Fur preview character improvements, Especially for High quality fur

  • Fur LODs adding and polish for all guardians, npc foxes and Raven Thought.

  • All Guardian Furs now LOD bias one low and medium fur quality.

  • Shaman Spirit character optimized to have far fewer skeletal meshes

  • Improvement to Procedural Event spawning. PE were not spawning if the player was in air (which is very often)

  • Raccoon Camp Procedural Event probability increased by x2.🦝 

  • Several Loot chest drop tweaks. (Namely, Purple Eyes)

  • Added failsafe to prevent softlock during final wolf boss phase

  • Sablenest(Northwest) island level design

  • Rebuilt Nav Mesh

  • Fixed crash related to groom (character fur) LOD bias

  • Misthaven cliffs update to prevent climbing

  • RedPanda Banker no longer holds money hostage if you don't first give it money 



Environment
  • Many environment fixes

  • Grimhold Fortress polish pass

  • HLODS rebuilt

  • Foliage clean up in Stormvale

  • Mural redesign. (To fix bug that causes them to render as white squares)

  • Dead/Dry landscape layer specular map fix

  • VFX brightness fixes

  • Trial of Elders weather fix

  • More love and appreciation for Beta Testers  sprinkled into the world

  • Shaman Material rework to fix glitching material bug

  • Auto-Exposure reworked. Exposure in caves should now be stable and not go completely black  😎 

  • Foliage HLODS updated to smaller grid. This should improve performance world wide but especially in the forest 💪 🌲 

  • Landscape, meshing, and misc environment bug fixes

-Lighting fix for Sunken City near Portal

-Snow sparkles are now screen size independent Should fix issues at lower resolutions


Audio
  • Music and Sound optimization

  • Lake SFX optimization

  • Ocean SFX optimization

  • Optimizations for river SFX

  • Sound banks rebuild (many sound files were missing on previous build)

  • Sound pass on Misthaven

  • Eerie Dungeon on Fox Island music updated.

  • Music added to the end game, end gameplay polished.(Needs testing)

  • SFX added to Ancient Tree and Saplings. and Meteors.

  • Mushroom trail SFX

  • Tortoise SFX

  • SFX additions and polish

  • Weather sound volumes adjusted

  • Increased Voice limit for some SFX, Specifically for Crystals spawning

  • Added SFX for Light Weaver, Raccoon Trader and Banker

  • SFX for portals and shaman spirits

  • Stormvale music updated

  • Various additions and changes to sound fx

  • SFX added, Fast Travel Home and Fractured Statues

  • Music Triggers added to Fox homes

  • Skill point stinger updated

  • Relic stinger updated

  • New Main Menu Music

  • SFX added, campfire, mural activated, portal ui

  • Forest Ambiance adjusted

  • Fire extinguish SFX

  • Fixed bug that caused music to not play when loading in an underground area

  • Raven boss audio rebalanced and polish

  • Lava River Audio fixes

  • Migrating Wisps no longer triggers the wisp music layer on and off. Their manager handles this 

  • Portaling home or Fast Travaling home now triggers Home Music. 🏠 🎵 

  • Music balancing

  • Boss Intro Cutscene Music

  • Wolf Guardian Howl added

  • Raccoon Grotto Music Improvements

  • POI Stinger implemented

  • Rune Carvings SFX updated with harmonic component

  • SFX update for various cutscenes

  • Lava sfx Splines optimized

  • Stinger updated for Portals

  • Many music transitions are polished

  • Biomes are properly tracked for music again When using portals/fast travel home


.... And many more misc fixes


































Spirit of The North is a Copyright and Trademark of Infuse Studio, LLC all other marks and Trade marks are the property of their respective owners. All rights reserved.

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